running GetF4SEVersion from the console will print the current version as well currently-installed version of F4SE is shown in the Settings menu next to the game version The final column specifies which input layer the bind is associated with - you will probably not want to change that. The next three columns control whether or not a control should be written to the user's config file. The third column is for mice, the fourth for controllers. Use google to find a table of scan codes. The second column is the keyboard scan code that should activate the bind in hex, or 0xFF if unbound. The first column is the name of the internal keybind. The format is the same as Skyrim, it's a space-separated file. simple hooks for papyrus, scaleform, and the classic script system, but nothing useful for modders yetĬopy CustomControlMap.txt to Data\F4SE\CustomControlMap.txt.Įdit that file to set your bindings. This is being released primarily to test against a wider audience and hopefully help some people out at the same time. This is an incredibly early release, so please keep in mind that there is only extremely limited functionality provided by this version of F4SE, that we can't offer technical support for it, and that literally anything about it can change in the future.
We'll keep everyone informed as to our progress.
Now that Fallout 4 is released in the US we have started our work. We can't wait to help produce tools for the best mods for Fallout 4. We have produced the, ,, and originally the. The xSE team has returned to try our hand at the next great Bethesda game. It will do so without modifying the executable files on disk, so there will be no permanent side effects. The Fallout 4 Script Extender, or F4SE for short, will be a modder's resource that expands the scripting capabilities of Falout 4.